Questions in the subject line….what routes on the route tree and audible routes are double moves? Thanks!
Lines/Routes that break twice. For instance, a slant breaks once.
Out and up is the best example.
hopefully someone smarter than me can answer this because I have no clue what the devs think- but would a C route (outside WR corner) be considered a double move or is that technically 3 cuts and the double dip ability won't work on it? I would consider it a double move- but I've seen goofy coding/rules before on stuff so I'm not entirely sure lol
ejstew said:hopefully someone smarter than me can answer this because I have no clue what the devs think- but would a C route (outside WR corner) be considered a double move or is that technically 3 cuts and the double dip ability won't work on it? I would consider it a double move- but I've seen goofy coding/rules before on stuff so I'm not entirely sure lol
I'm fairly certain that is a double move, player starts at an angle, first break goes vertical downfield and second break cuts back to the outside, at least that's how I interpret it
was messing around creating a PB, only double route I used that got double dip to work on was stick and nod route and with gold ability it didn't light up consistently. the route is the one that looks like a out route but breaks back in like at a vertical post angle. the c routes, s post, and shake routes never get the ability to light up. they should just remove it and add a route tech ability that just makes the wr cuts more crisp that doesn't require a specific coverage to activate. cutter is good, but and ability that works on making a route runner able to get clean cuts that stop your wr from getting hung up on zone defenders that should be a PI would be nice.