anyone else going back to mut next year? lack of content and a dry auction house are definitely culprits. I am top 100. I play the same people all the time, its getting a little dry and im itching to move to MUT with a more rich market and player base. Anyone else?
xxxited said:anyone else going back to mut next year? lack of content and a dry auction house are definitely culprits. I am top 100. I play the same people all the time, its getting a little dry and im itching to move to MUT with a more rich market and player base. Anyone else?
MUT is too arcade like with it's abilities.
I see zero issue with the CUT auction house. Super easy to build a competitive team NMS.
You play the same people in ranked because the mode is designed poorly. It requires volume, which only a select % of players can produce, thus a small pool. If they fixed the ranking system to match you up with appropriate competition and gave/took points accordingly, it would provide a larger player base. You may still end up playing the same people often if they are ranked near you, but at least it would provide more consistent, appropriately competitive gameplay to enjoy.
EA used to have Salary Cap ranked mode in MUT. It was very well done all the way around. Not sure why they ditched it, but they did prove they could make a truly competitive ladder. Wish they would employ a similar mode and ladder for CUT next year.
MUT has gone so far downhill, it’s hardly even a football game at this point. Freight train on all game for RBs, XFs on to start games and not to mention the amount of money they expect you to spend to keep up if you wanna be a legit player. For CUT, abilities don’t dictate the game the way they do in MUT, and every single promo is able to be interacted with and having a chance at the best cards. Training rolls are fun and pack odds are way better than MUT. They just need to make a few tweaks and it’s perfect. MUT is too far gone from what made it great