idk what i would tbh lets hear what u would fix
Make DBs catch interceptions, especially with house call. Fix O-line pass blocking, Dline should not be coming in untouched even when correct adjustments are made to account for stunts. The FG block loop glitch should be patched. QBs should not miss so many passes in clean pockets with good timing. RPOs with TE going to the flat should be far less effective when RPO logic is set to conservative in coach adjustments. O line jumping offsides when i make an adjustment under 5 secs.
Remove bunch meta, or at least have defenders play their proper zone and stop making users drop balls on obvious pick situations. I can't stand when someone tries an RPO or out pass that is obvious and the ball bounces off my (user-controlled) hands or body. It seems to happen a lot with bunch users and it just gives them more chances to hit me with the cheese.
I'd increase pack odds a little bit. I remember last year when LTDs would rarely sell for more than 500k. Having 1-2 mil minimum LTDs is tough for the average player.
Get rid of BND cards from packs. They've flooded the damn market with shit you can't even sell.
Moderator Gent said:I'd increase pack odds a little bit. I remember last year when LTDs would rarely sell for more than 500k. Having 1-2 mil minimum LTDs is tough for the average player.
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Where to begin….
Consistency with traits and ratings like not making someone known for their speed being slower than someone who wasn’t.Â
Stop reusing the same players and put the gear they actually wore on them.Â
Better pack odds for sure.Â
Get a free player from time to time that is at the current rating, not a 92 when 94s or 95s are out.Â
I can go all day on this.
Change how theme teams work, make them by conference and u can’t change it. Better boosts for worse conferences, like +4 speed for Mac and only +1 for sec
More players and differentiate years to make having multiple cards make sense, ie Joe Burrow would have a freshman card at OSU and his rating might be a 72. Then his junior year would be an LSU card at maybe an 89, then his senior year would be a 98 for winning the Heisman.
Also, schemes should make sense. A&M's playbook is Pro Style but only like 2 out of 50 players are Pro (I forget the exact numbers, it might even be one).
I would increase the amount of players in each promo drop to reflect that there is over 130 teams in CFB while the NFL has 32 and gets twice the players each drop. Along with increased cards I would make sure the extras aren’t just the Ohio State, Bama, Georgia etc.. crew and real representation for all conferences and schools. Our game changer drop if I had my way would have had 5 LTDs not 2 and 6-8 champions each being from a different school and definitely conference. Separate Antonio Cromartie and Mcnabb to different drops as both are ACC and drop maybe McNabb, Percy Harvin, Javon Ringer, Noel Devine, James Harrison all different conferences, different positions, and  I think all new this year for the LTDs for example.
Reason: Added punctuation and info
Moderator Gent said:I'd increase pack odds a little bit. I remember last year when LTDs would rarely sell for more than 500k. Having 1-2 mil minimum LTDs is tough for the average player.
This is the best answer besides more player cards. We need better odds as it’s just alienating the player base spenders and NMS alike.
PAGringo said:Raise the AP caps.
definitely... next time they increase the AP limit defense needs to have 10 more ap than offense as well. defensive abilities like house call and quick jump barely even work
Your defense should start picking up on the opposing offenses game plan if they run the same play 20 times in a row. They should be able to jump routes on the YouTube nerd plays.
You should have an advantage if you have a wide array of plays in your playbook.