What offensive abilities are best when using the army playbook? I like to run options obviously.
Idk how well they work but option guard might be worth a try in army's book with the under center options
i would say anything that slows down wear and tear impact. and maybe some rb abilitys
this is a good question. I would imagine this type of offense would be Oline ability heavy. you can get really good with your rbs even without abilities, but since you will be under center, a lot double mug type blitzes will cause havoc if your line cant consistently hold blocks. that said I only use run and shoot offense. haven't tried any others but this topic makes me want to try and see what a good ability build would look like for the triple option. if I fine myself trying ill report back with any findings that may be useful.
Middle of your line is important. I put Option Shield on my guards (I haven't tried to put it on all linemen yet, but that's an option...maybe I'll do that next time I play). Center either Strong Grip or Second Level. Tackles either Strong Grip or Inside/Outside Shield. I like Strong Grip...it does pretty well for me.
QB/RB abilities aren't a biggie IMO. I haven't used Option King at all and as long as you know how to run the option (when and when not to pitch), you won't really need it. A bad pitch still happens here and there, but that's been user error for the most part.
As far as running backs, the B back (think FB...and here's a tip: put a HB at FB if you're running the flex. A good Power Back works nice. Having 3 good RB's is a necessity (four even better...3 HBs then one HB at FB1 (and maybe even FB2 if you want) for this offense). Anyways, the B back should be your main back. If you want you can put the Wear and Tear ability on him, or Recoup maybe.