Think it's more than time for there to be some kind of play limit implemented. There should be 0 reason I match up with a guy who runs 1 play on offense and 1 play on defense and have my team react differently every time the play is run. At least put in something where you can call that it's the same play cause even making the same adjustments does nothing
Okay. But hear me out:
I call the same base formation + play, but then make hot routes & adjustments pre play.
I can use one play and create 20 different plays using various route combinations to create a completely different play.
RollHumps said:Okay. But hear me out:
I call the same base formation + play, but then make hot routes & adjustments pre play.
I can use one play and create 20 different plays using various route combinations to create a completely different play.
Same. Oops
RollHumps said:Okay. But hear me out:
I call the same base formation + play, but then make hot routes & adjustments pre play.
I can use one play and create 20 different plays using various route combinations to create a completely different play.
Then what's the point of a playbook if you do this, at least make it so you have to make different adjustments since you can't keep choosing the exact same play. Like fine with making adjustments within the same formation but when you can spam the same play and adjustments at that point it's just a game of who can make the adjustments first which if you're doing the same thing every time can obviously most times make them faster than the d who is reacting. Don't feel like it should be a game of who makes the adjustments first like you should actually have to do something football related like reading the defense once the play starts not just wait until your adjustment you know will be open is open
Like that's what the formation is for and I'm fine running the same formation that's whatever but then why do you have to use the same play every time?
awillis968 said:Then what's the point of a playbook if you do this, at least make it so you have to make different adjustments since you can't keep choosing the exact same play. Like fine with making adjustments within the same formation but when you can spam the same play and adjustments at that point it's just a game of who can make the adjustments first which if you're doing the same thing every time can obviously most times make them faster than the d who is reacting. Don't feel like it should be a game of who makes the adjustments first like you should actually have to do something football related like reading the defense once the play starts not just wait until your adjustment you know will be open is open
Football is a game of who makes adjustments first & who can make the right adjustments.
It’s literally a game of chess at the LOS.
awillis968 said:Like that's what the formation is for and I'm fine running the same formation that's whatever but then why do you have to use the same play every time?
Bro, Understand this, your opponent is not going to play the way you want them to play. Figure out a way to get the dub…if not on to the next game
HoodBoss4Prez said:Bro, Understand this, your opponent is not going to play the way you want them to play. Figure out a way to get the dub…if not on to the next game
I think what they are trying to say is…
These YouTubers are killing all gaming, especially sports gaming, by posting these “broken” or “glitch” plays all over the place and urging people to use them instead of just playing the game for themselves. The amount of times I run into to somebody who runs the same play on both sides of the ball, that I’m sitting there scratching my head trying to figure out why it’s so open no matter what I’m running, and then I actually see that it’s glitching my DBs or O Line out. That’s the problem.
Nobody wants to play for real. And it is what it is, 85% of the time I smack that a$$ anyway. But just know….you aren’t good bcs you found broken plays. We know ball…..you know nothing.
awillis968 said:Think it's more than time for there to be some kind of play limit implemented. There should be 0 reason I match up with a guy who runs 1 play on offense and 1 play on defense and have my team react differently every time the play is run. At least put in something where you can call that it's the same play cause even making the same adjustments does nothing
First let me say I don't play like this. I like to run tons of different plays. I run the Duke offensive playbook because it has veer and shoot stuff as well as regular gun, and the multiple 4-3 because I want to run 4-3, nickle, dime etc. With that being said.. I don't think they need a limit. If there is no way to defend X play then that is a flaw in the game that needs to be patched. I've seen teams run the same play over and over in real football because the opposing team couldn't stop it. I remember watching the Patriots / Falcons super bowl and they kept running the same concepts over and over because the Falcons couldn't figure out how to stop it.
awillis968 said:Like that's what the formation is for and I'm fine running the same formation that's whatever but then why do you have to use the same play every time?
certain plays come with stock routes that you can't hot route to.
So maybe i have a 4 WR set and i hot route 3 of the 4 and keep the stock route on the 4th?
But within each hot route tree I have 12 different combinations on 3 different receivers + my 4th receiver on a stock route.
I can theoretically create 1,728 different route combos just with those 3 receivers if i want to and keept the 4th player stock.
alster78 said:First let me say I don't play like this. I like to run tons of different plays. I run the Duke offensive playbook because it has veer and shoot stuff as well as regular gun, and the multiple 4-3 because I want to run 4-3, nickle, dime etc. With that being said.. I don't think they need a limit. If there is no way to defend X play then that is a flaw in the game that needs to be patched. I've seen teams run the same play over and over in real football because the opposing team couldn't stop it. I remember watching the Patriots / Falcons super bowl and they kept running the same concepts over and over because the Falcons couldn't figure out how to stop it.
this!!!!
There was a clip on TikTok the other day of Ole Miss and Lane Kiffin running the same RPO play 5 consecutive times on the same drive for a TD. If the defense isnt going to adjust or try to stop it - then that's on them. It's a game of chess and every single decision (offense and defense) has a pro and a con to it. You have to pick and choose what you're willing to give up.
If I'm running a flood concept - the defender has a choice to make. 1) take away the flat and give me the corner 2) take away the corner and give me the flat or 3) try to stop both and i'll take my backside comeback route or in route.
The defender has to make a choice on what to defend - the offensive player has to make a choice on which read is correct.
awillis968 said:Think it's more than time for there to be some kind of play limit implemented. There should be 0 reason I match up with a guy who runs 1 play on offense and 1 play on defense and have my team react differently every time the play is run. At least put in something where you can call that it's the same play cause even making the same adjustments does nothing
While there will be many of us who agree with you unfortunately there is a large enough percentage of the player base who does this and you felt the need to post this. EA does not want to anger them if they limit the amount of times they can run their “scheme” then they have to figure out how to situationally call plays instead of the just the one thing that they like that works for them. If they stop winning they leave the game and EA doesn’t want that so it won’t happen.
All EA has to do is give AI defenders awareness boosts under the hood when plays are run over and over. If my nickel corner has 83 awareness but someone keeps running the same play, let it boost by 2 points or whatever each time, so the AI is in fact improving against the same play.
Awareness does seem to make a difference for AI defenders. And it'd be realistic.
I understand people making the chess argument, and in real life teams absolutely will run the same play over and over (Peyton Manning used to do it plenty) but the issues are when you call what should be the right coverage against some of these youtube plays, the AI still screws up. So you have to make multiple adjustments, and sometimes even user a certain player. It's a lot for most people to have to do before the snap.
And if you play someone that's $3,000 in credit card debt with all 88+ players right now, it's impossible to do anything. You just have to blitz and hope for one stop.
awillis968 said:Think it's more than time for there to be some kind of play limit implemented. There should be 0 reason I match up with a guy who runs 1 play on offense and 1 play on defense and have my team react differently every time the play is run. At least put in something where you can call that it's the same play cause even making the same adjustments does nothing
getting mad meanwhile u could find one play that works and win with it not hard my go to play is pa cross sit change the slot to run a streak my tight end to run a corner and my running back to run a out 1-3 of those are always open if they play cover 1 and that safety corner is shaded inside of my tight end. It’s an easy throw if they not covering the flats then i throw to the running back if they can’t guard my streak throw it up