DB blitz out of dime rush works decently well, but not all the time, and the reverse pass still gets open pretty much every time if its not usered
For the pass you just go out in a zone and blitz all linebackers
itsbreezy said:DB blitz out of dime rush works decently well, but not all the time, and the reverse pass still gets open pretty much every time if its not usered
Yup… I was so mad the first two times I got burnt on that bs
I’ve been doing 1 of 2 things
set curl flats at 5 yards
mid blitz, user one of the MLBs and put your safeties in a curl flat. helps set the edge decently well & covers the pass (your user needs to guard the TE)
3 man deep & run commit is the other
prevent man 3 deep, run commit, follow the ball with the back side safety, thank me later
I've been running Wildcat since it was first introduced in Madden around '09ish.
It has won me countless games over the years, it's all about sticking with it, flipping direction, and letting blocks develop.
Now when I run into God squads it's trash lol.
finsheelbuckeye said:I've been running Wildcat since it was first introduced in Madden around '09ish.
It has won me countless games over the years, it's all about sticking with it, flipping direction, and letting blocks develop.
Now when I run into God squads it's trash lol.
I've lost so many games because of it because the run defense in general is tough in this game lol
3-3-5 penny blitz 0. If it is wildcat unbalanced then there is only one throw play and its the reverse. Whichever is the strong side take the safety and put him to the outside on the line and blitz him then the player covering the motion guy bring him all the way over and set the edge. The reverse will get sacked if they try that as well.
I ran for 295 yds with CJ2k yesterday using wildcat good luck with all your plans of trying to stop it
I like to run commit to the side of the field that the guy in motion will be going. That typically can give you a solid start to sealing the edge. I like to do that out of Cover 0 obv and just flow to the ball. Me getting my user there is about 10% of the issue though as I usually just get juked/spun around like I didn't exist.
HoodBoss4Prez said:I ran for 295 yds with CJ2k yesterday using wildcat good luck with all your plans of trying to stop it
damn thats crazy, this game really doesn't take any skill lol
CryptoPowell said:I like to run commit to the side of the field that the guy in motion will be going. That typically can give you a solid start to sealing the edge. I like to do that out of Cover 0 obv and just flow to the ball. Me getting my user there is about 10% of the issue though as I usually just get juked/spun around like I didn't exist.
That's when I use the counter and weak blast plays. Tbh Counter has consistently been my longest rush TD's
I'll also flip the plays and have the motion going the other way
HoodBoss4Prez said:I ran for 295 yds with CJ2k yesterday using wildcat good luck with all your plans of trying to stop it
you want a cookie? it takes no skill to run wildcat lol anyone can do it
itsbreezy said:you want a cookie? it takes no skill to run wildcat lol anyone can do it
I take offense to that. It takes a ton of skill and patience to run it effectively.
Anyone can do it if they have all the top cards or if their opponent has no clue how to stop it.
I have trouble though when I run into the God Squads that insta shed my O line
Reason: missed a word
tushy0430 said:3-3-5 penny blitz 0. If it is wildcat unbalanced then there is only one throw play and its the reverse. Whichever is the strong side take the safety and put him to the outside on the line and blitz him then the player covering the motion guy bring him all the way over and set the edge. The reverse will get sacked if they try that as well.
Wildcat Unbalanced has 2 pass plays in the Kansas playbook. 7 run as well