So for the past couple days I’ve been trying to build out my no money spent lineup. I tend to prioritize building my team through the trenches first before adding skill positions. I played an online game last night and my line got bulldozed so I realized that I need to adjust my OL. But I’m not sure what attributes or traits make an OLineman good or bad. Cause I’ve seen a lot a varying opinions on it so I can’t pinpoint the ones that are actually important and I don’t wanna waste my coins on a 95-97 ovr that is garbage because of certain stats so if anybody has any knowledge of what are and what aren’t important attributes in an OLineman, I’d appreciate it.
hdn15x said:So for the past couple days I’ve been trying to build out my no money spent lineup. I tend to prioritize building my team through the trenches first before adding skill positions. I played an online game last night and my line got bulldozed so I realized that I need to adjust my OL. But I’m not sure what attributes or traits make an OLineman good or bad. Cause I’ve seen a lot a varying opinions on it so I can’t pinpoint the ones that are actually important and I don’t wanna waste my coins on a 95-97 ovr that is garbage because of certain stats so if anybody has any knowledge of what are and what aren’t important attributes in an OLineman, I’d appreciate it.
Honestly quick drop is your best bet. It will offset anyone who is using Quick Jump on their DT’s DE’s.
But more importantly you need to know when to leave the TE/RB to block and when to ID the Mike. OL blocking can be nonexistent in this game even with abilities.
Some like High Motor, some like high AWR, people like me focus on RBP (interior) and RBF (tackles). Although the theory about RBP and RBF is debatable. Some have said RBK doesn't matter but these stats do and they have tests to prove it, some have gone further and said RBF is for the outside and RBP inside, I've seen some for example say RBP works better on inside zone and RBF works better on pulling concepts
I don't know.
Other than that go for high TGH cards. You need high TGH at physical positions like RB and DL for example and if that isnt possible you need a good backup O line to rotate with.
If you run pulling concepts make sure your guards have high speed acc and cod. Don't be afraid to throw in a tackle at that position if he's fast like Zack Martin
Focus on getting linemen who are 90+ in RBK, PBF, PBP, and STR, and stay away from light linemen, they tend to get pushed around easier. Also, make sure you're not passing every play because your opponent can pass and commit and get better sheds.
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Defense is more fun to play. I feel more locked in and I love the mind game you have to play. I never loop
My offense is more physical so I invest the most in OL but I love defense more. I keep my entire secondary up to standard (right now nobody is below 96 speed except my slot Xavier Watts)