Are we getting one ?
Yeah, fairly underwhelming.
+10 Awareness
+10 PRC
+10 PUR
-10 HIT POWER
-10 COD
BUT you can get other ones by doing challenges.
how does this work?
Are they only valid on Game Changer cards, similar to Homecoming? Be great if EA actually told how their stuff works. :)
jahforce said:Are they only valid on Game Changer cards, similar to Homecoming? Be great if EA actually told how their stuff works. :)
This was the exact question I had
Just using MUT knowledge, the Game Changer (GC) strategy cards will likely only apply to GC cards. The weird thing is that I put one in and it didn't affect the 2 GC cards i have in the lineup. So as of now, they don't do shit for me lol.
For those that don't know, you get one for free as a login bonus, and then if go to Season 4 Field Pass and go to Game Changer tab, there are stat challenges that will give you up to six (6) other strategy cards. You need two (2) GC players in your lineup for these challenges. I just rolled two bnd training rolls and luckily got two different players.
They’re currently not working. You won’t get any boost from putting them in your lineup. It seems like there’s a glitch, and EA will need to patch it.
What are the other possible strat items
Floppy said:What are the other possible strat items
I have a few of them from the Objectives. I can't remember the exact boosts, I just know all of them have -10 in some pretty key stats.
Really bizarre boosts that are not very useful at all. I'm testing out the one that gives a Zone Coverage boost just because I run zone exclusively but overall, they're not seeming like they're going to be worth it.
Floppy said:What are the other possible strat items
Each one requires having 2 Game Changer players in your lineup, and can be acquired in ANY game mode (yes, including Solo challenges).
Shifty (Play 5 games of Score Skirmish) -- This one I don't have, so someone else will have to tell us.
No Fly Zone (Complete 50 Team Tackles) -- +5 Zone, +5 Pursuit, -10 Man, -10 Press
Ole Reliable (Get 10 Sacks) -- +5 Catching, +5 CIT, -10 Spec Catch, -10 Release
Strapped (Win 5 Games) -- +5 Man, +5 Press, -10 Zone, -10 Tackle
Old Fashioned (Pass for 1,200 yards) -- +5 Run Block, +5 Pass Block, -10 Impact Blocking, -10 COD
Sure Thing (Rush for 600 Yards) -- +5 Tackle, +5 Hit Power, -10 Play Rec, -10 Block Shedding
FloorGeneral said:Each one requires having 2 Game Changer players in your lineup, and can be acquired in ANY game mode (yes, including Solo challenges).
Shifty (Play 5 games of Score Skirmish) -- This one I don't have, so someone else will have to tell us.
No Fly Zone (Complete 50 Team Tackles) -- +5 Zone, +5 Pursuit, -10 Man, -10 Press
Ole Reliable (Get 10 Sacks) -- +5 Catching, +5 CIT, -10 Spec Catch, -10 Release
Strapped (Win 5 Games) -- +5 Man, +5 Press, -10 Zone, -10 Tackle
Old Fashioned (Pass for 1,200 yards) -- +5 Run Block, +5 Pass Block, -10 Impact Blocking, -10 COD
Sure Thing (Rush for 600 Yards) -- +5 Tackle, +5 Hit Power, -10 Play Rec, -10 Block Shedding
Seems like all of the strategy cards hurt more than they help. whats the point of using them is there a reward for winning games with the strat cards?
these strat cards are horrible
FloorGeneral said:Each one requires having 2 Game Changer players in your lineup, and can be acquired in ANY game mode (yes, including Solo challenges).
Shifty (Play 5 games of Score Skirmish) -- This one I don't have, so someone else will have to tell us.
No Fly Zone (Complete 50 Team Tackles) -- +5 Zone, +5 Pursuit, -10 Man, -10 Press
Ole Reliable (Get 10 Sacks) -- +5 Catching, +5 CIT, -10 Spec Catch, -10 Release
Strapped (Win 5 Games) -- +5 Man, +5 Press, -10 Zone, -10 Tackle
Old Fashioned (Pass for 1,200 yards) -- +5 Run Block, +5 Pass Block, -10 Impact Blocking, -10 COD
Sure Thing (Rush for 600 Yards) -- +5 Tackle, +5 Hit Power, -10 Play Rec, -10 Block Shedding
Wow. Mega fail. They should be +10 and -5. The way these are set up are a detriment to our teams.
No Fly Zone is the only one that isn't gonna kill your squad. I play zone with no man or press which will benefit me.
Sure Thing and Old Fashioned have to be the worst. Strapped sacrifices tackling alot which would only be good in obvious passing plays.
Ole Reliable may see guys not get separation but catch everything?
Shifty I have no idea...